45 lines
1.2 KiB
C#

using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
namespace UnityEditor.VFX.UI
{
class VFXVector4Field : VFXVectorNField<Vector4>
{
protected override int componentCount { get { return 4; } }
protected override void SetValueComponent(ref Vector4 value, int i, float componentValue)
{
switch (i)
{
case 0:
value.x = componentValue;
break;
case 1:
value.y = componentValue;
break;
case 2:
value.z = componentValue;
break;
default:
value.w = componentValue;
break;
}
}
protected override float GetValueComponent(ref Vector4 value, int i)
{
switch (i)
{
case 0:
return value.x;
case 1:
return value.y;
case 2:
return value.z;
default:
return value.w;
}
}
}
}