38 lines
1012 B
C#

using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
using System.Collections.Generic;
using FloatField = UnityEditor.VFX.UI.VFXLabeledField<UnityEditor.UIElements.FloatField, float>;
namespace UnityEditor.VFX.UI
{
class VFXVector2Field : VFXVectorNField<Vector2>
{
protected override int componentCount { get { return 2; } }
protected override void SetValueComponent(ref Vector2 value, int i, float componentValue)
{
switch (i)
{
case 0:
value.x = componentValue;
break;
default:
value.y = componentValue;
break;
}
}
protected override float GetValueComponent(ref Vector2 value, int i)
{
switch (i)
{
case 0:
return value.x;
default:
return value.y;
}
}
}
}