38 lines
1012 B
C#
38 lines
1012 B
C#
using UnityEngine;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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using System.Collections.Generic;
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using FloatField = UnityEditor.VFX.UI.VFXLabeledField<UnityEditor.UIElements.FloatField, float>;
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namespace UnityEditor.VFX.UI
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{
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class VFXVector2Field : VFXVectorNField<Vector2>
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{
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protected override int componentCount { get { return 2; } }
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protected override void SetValueComponent(ref Vector2 value, int i, float componentValue)
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{
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switch (i)
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{
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case 0:
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value.x = componentValue;
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break;
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default:
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value.y = componentValue;
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break;
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}
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}
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protected override float GetValueComponent(ref Vector2 value, int i)
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{
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switch (i)
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{
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case 0:
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return value.x;
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default:
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return value.y;
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}
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}
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}
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}
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