2021-09-09 20:42:29 -04:00

26 lines
656 B
C#

using System;
namespace UnityEngine.Rendering
{
/// <summary>
/// Global XR Settings.
/// </summary>
[Serializable]
public struct GlobalXRSettings
{
internal static GlobalXRSettings NewDefault() => new GlobalXRSettings()
{
singlePass = true,
occlusionMesh = true,
cameraJitter = false
};
/// <summary>Use single pass.</summary>
public bool singlePass;
/// <summary>Use occlusion mesh.</summary>
public bool occlusionMesh;
/// <summary>Add jitter to camera for temporal effects.</summary>
public bool cameraJitter;
}
}