11 lines
642 B
HLSL
11 lines
642 B
HLSL
#ifndef UNITY_SHADER_VARIABLES_RAY_TRACING_LIGHT_LOOP_INCLUDED
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#define UNITY_SHADER_VARIABLES_RAY_TRACING_LIGHT_LOOP_INCLUDED
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#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/ShaderVariablesRaytracingLightLoop.cs.hlsl"
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GLOBAL_RESOURCE(StructuredBuffer<uint>, _RaytracingLightCluster, RAY_TRACING_LIGHT_CLUSTER_REGISTER);
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GLOBAL_RESOURCE(StructuredBuffer<LightData>, _LightDatasRT, RAY_TRACING_LIGHT_DATA_REGISTER);
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GLOBAL_RESOURCE(StructuredBuffer<EnvLightData>, _EnvLightDatasRT, RAY_TRACING_ENV_LIGHT_DATA_REGISTER);
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#endif // UNITY_SHADER_VARIABLES_RAY_TRACING_LIGHT_LOOP_INCLUDED
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