2021-09-09 20:42:29 -04:00

20 lines
629 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
//
#ifndef SHADERVARIABLESRAYTRACINGLIGHTLOOP_CS_HLSL
#define SHADERVARIABLESRAYTRACINGLIGHTLOOP_CS_HLSL
// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesRaytracingLightLoop
// PackingRules = Exact
GLOBAL_CBUFFER_START(ShaderVariablesRaytracingLightLoop, b4)
float3 _MinClusterPos;
uint _LightPerCellCount;
float3 _MaxClusterPos;
uint _PunctualLightCountRT;
uint _AreaLightCountRT;
uint _EnvLightCountRT;
CBUFFER_END
#endif