14 lines
482 B
C#

namespace UnityEngine.Rendering.HighDefinition
{
[GenerateHLSL(needAccessors = false, generateCBuffer = true, constantRegister = (int)ConstantRegister.RayTracingLightLoop)]
unsafe struct ShaderVariablesRaytracingLightLoop
{
public Vector3 _MinClusterPos;
public uint _LightPerCellCount;
public Vector3 _MaxClusterPos;
public uint _PunctualLightCountRT;
public uint _AreaLightCountRT;
public uint _EnvLightCountRT;
}
}