2021-09-09 20:42:29 -04:00

26 lines
849 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
//
#ifndef HDSTENCILUSAGE_CS_HLSL
#define HDSTENCILUSAGE_CS_HLSL
//
// UnityEngine.Rendering.HighDefinition.StencilUsage: static fields
//
#define STENCILUSAGE_CLEAR (0)
#define STENCILUSAGE_REQUIRES_DEFERRED_LIGHTING (2)
#define STENCILUSAGE_SUBSURFACE_SCATTERING (4)
#define STENCILUSAGE_TRACE_REFLECTION_RAY (8)
#define STENCILUSAGE_DECALS (16)
#define STENCILUSAGE_OBJECT_MOTION_VECTOR (32)
#define STENCILUSAGE_EXCLUDE_FROM_TAA (2)
#define STENCILUSAGE_DISTORTION_VECTORS (4)
#define STENCILUSAGE_SMAA (4)
#define STENCILUSAGE_AFTER_OPAQUE_RESERVED_BITS (56)
#define STENCILUSAGE_USER_BIT0 (64)
#define STENCILUSAGE_USER_BIT1 (128)
#define STENCILUSAGE_HDRPRESERVED_BITS (63)
#endif