2021-09-09 20:42:29 -04:00

18 lines
359 B
HLSL

struct TerrainLitSurfaceData
{
float3 albedo;
float3 normalData;
float smoothness;
float metallic;
float ao;
};
void InitializeTerrainLitSurfaceData(out TerrainLitSurfaceData surfaceData)
{
surfaceData.albedo = 0;
surfaceData.normalData = 0;
surfaceData.smoothness = 0;
surfaceData.metallic = 0;
surfaceData.ao = 1;
}