30 lines
1.0 KiB
C#
30 lines
1.0 KiB
C#
using System;
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namespace UnityEngine.Rendering.HighDefinition
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{
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/// <summary>
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/// A volume component that holds settings for the Micro Shadows effect.
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/// </summary>
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[Serializable, VolumeComponentMenu("Shadowing/Micro Shadows")]
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[HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Micro-Shadows" + Documentation.endURL)]
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public class MicroShadowing : VolumeComponent
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{
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/// <summary>
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/// When enabled, HDRP processes Micro Shadows for this Volume.
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/// </summary>
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[Tooltip("Enables micro shadows for directional lights.")]
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public BoolParameter enable = new BoolParameter(false);
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/// <summary>
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/// Controls the opacity of the micro shadows.
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/// </summary>
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[Tooltip("Controls the opacity of the micro shadows.")]
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public ClampedFloatParameter opacity = new ClampedFloatParameter(1.0f, 0.0f, 1.0f);
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MicroShadowing()
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{
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displayName = "Micro Shadows";
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}
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}
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}
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