14 lines
495 B
Plaintext
14 lines
495 B
Plaintext
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/Lighting/ScreenSpaceLighting/GTAOCommon.hlsl"
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#pragma kernel GTAODenoise_CopyHistory
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RW_TEXTURE2D_X(uint, _OutputTexture);
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TEXTURE2D_X(_InputTexture);
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[numthreads(8, 8, 1)]
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void GTAODenoise_CopyHistory(uint3 dispatchThreadId : SV_DispatchThreadID)
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{
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UNITY_XR_ASSIGN_VIEW_INDEX(dispatchThreadId.z);
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_OutputTexture[COORD_TEXTURE2D_X(dispatchThreadId.xy)] = _InputTexture[COORD_TEXTURE2D_X(dispatchThreadId.xy)].x;
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}
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