2021-09-09 20:42:29 -04:00

43 lines
1.3 KiB
C#

namespace UnityEngine.Rendering.HighDefinition
{
/// <summary>
/// Holds settings for the reflection system.
/// </summary>
struct ReflectionSystemParameters
{
public static ReflectionSystemParameters Default = new ReflectionSystemParameters
{
maxPlanarReflectionProbePerCamera = 128,
maxActivePlanarReflectionProbe = 512,
planarReflectionProbeSize = 128,
maxActiveReflectionProbe = 512,
reflectionProbeSize = 128
};
/// <summary>
/// Maximum number of planar reflection that can be found in a cull result.
/// </summary>
public int maxPlanarReflectionProbePerCamera;
/// <summary>
/// Maximum number of active planar reflection in the world.
/// </summary>
public int maxActivePlanarReflectionProbe;
/// <summary>
/// Size of the planar probe textures.
/// </summary>
public int planarReflectionProbeSize;
/// <summary>
/// Maximum number of active non planar reflection in the world.
/// </summary>
public int maxActiveReflectionProbe;
/// <summary>
/// Size of the non planar probe textures.
/// </summary>
public int reflectionProbeSize;
}
}