204 lines
8.2 KiB
C#
204 lines
8.2 KiB
C#
using System;
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using UnityEngine.Serialization;
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using UnityEngine.Experimental.Rendering;
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namespace UnityEngine.Rendering.HighDefinition
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{
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// RenderRenderPipelineSettings represent settings that are immutable at runtime.
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// There is a dedicated RenderRenderPipelineSettings for each platform
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/// <summary>
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/// Possible values for the cubemap texture size used for reflection probes.
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/// </summary>
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[Serializable]
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public enum CubeReflectionResolution
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{
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/// <summary>Size 128</summary>
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CubeReflectionResolution128 = 128,
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/// <summary>Size 256</summary>
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CubeReflectionResolution256 = 256,
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/// <summary>Size 512</summary>
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CubeReflectionResolution512 = 512,
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/// <summary>Size 1024</summary>
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CubeReflectionResolution1024 = 1024,
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/// <summary>Size 2048</summary>
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CubeReflectionResolution2048 = 2048,
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/// <summary>Size 4096</summary>
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CubeReflectionResolution4096 = 4096
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}
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/// <summary>
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/// Available graphic formats for the cube and planar reflection probes.
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/// </summary>
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[System.Serializable]
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public enum ReflectionAndPlanarProbeFormat
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{
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/// <summary>Faster sampling and rendering but at the cost of precision.</summary>
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R11G11B10 = GraphicsFormat.B10G11R11_UFloatPack32,
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/// <summary>Better precision, but uses twice as much memory compared to R11G11B10.</summary>
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R16G16B16A16 = GraphicsFormat.R16G16B16A16_SFloat,
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}
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/// <summary>
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/// Possible values for the texture 2D size used for planar reflection probes.
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/// </summary>
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[Serializable]
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public enum PlanarReflectionAtlasResolution
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{
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/// <summary>Size 64</summary>
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Resolution64 = 64,
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/// <summary>Size 128</summary>
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Resolution128 = 128,
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/// <summary>Size 256</summary>
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Resolution256 = 256,
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/// <summary>Size 512</summary>
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Resolution512 = 512,
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/// <summary>Size 1024</summary>
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Resolution1024 = 1024,
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/// <summary>Size 2048</summary>
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Resolution2048 = 2048,
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/// <summary>Size 4096</summary>
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Resolution4096 = 4096,
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/// <summary>Size 8192</summary>
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Resolution8192 = 8192,
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/// <summary>Size 16384</summary>
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Resolution16384 = 16384
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}
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/// <summary>
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/// Possible values for the texture 2D size used for cookies.
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/// </summary>
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[Serializable]
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public enum CookieAtlasResolution
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{
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/// <summary>Size 64</summary>
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CookieResolution64 = 64,
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/// <summary>Size 128</summary>
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CookieResolution128 = 128,
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/// <summary>Size 256</summary>
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CookieResolution256 = 256,
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/// <summary>Size 512</summary>
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CookieResolution512 = 512,
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/// <summary>Size 1024</summary>
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CookieResolution1024 = 1024,
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/// <summary>Size 2048</summary>
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CookieResolution2048 = 2048,
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/// <summary>Size 4096</summary>
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CookieResolution4096 = 4096,
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/// <summary>Size 8192</summary>
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CookieResolution8192 = 8192,
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/// <summary>Size 16384</summary>
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CookieResolution16384 = 16384
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}
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/// <summary>
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/// Possible values for the cubemap texture size used for cookies.
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/// </summary>
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[Serializable]
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public enum CubeCookieResolution
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{
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/// <summary>Size 64</summary>
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CubeCookieResolution64 = 64,
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/// <summary>Size 128</summary>
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CubeCookieResolution128 = 128,
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/// <summary>Size 256</summary>
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CubeCookieResolution256 = 256,
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/// <summary>Size 512</summary>
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CubeCookieResolution512 = 512,
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/// <summary>Size 1024</summary>
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CubeCookieResolution1024 = 1024,
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/// <summary>Size 2048</summary>
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CubeCookieResolution2048 = 2048,
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/// <summary>Size 4096</summary>
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CubeCookieResolution4096 = 4096
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}
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/// <summary>
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/// Global Light Loop Settings.
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/// </summary>
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[Serializable]
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public struct GlobalLightLoopSettings
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{
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internal static readonly GlobalLightLoopSettings @default = default;
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/// <summary>Default GlobalDecalSettings</summary>
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internal static GlobalLightLoopSettings NewDefault() => new GlobalLightLoopSettings()
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{
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cookieAtlasSize = CookieAtlasResolution.CookieResolution2048,
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cookieFormat = CookieAtlasGraphicsFormat.R11G11B10,
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cookieAtlasLastValidMip = 0,
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// We must keep this value for migration purpose (when we create a new HDRP asset it is migrated to the last version)
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#pragma warning disable 618 // Type or member is obsolete
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cookieTexArraySize = 1,
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#pragma warning restore 618
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planarReflectionAtlasSize = PlanarReflectionAtlasResolution.Resolution1024,
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reflectionProbeCacheSize = 64,
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reflectionCubemapSize = CubeReflectionResolution.CubeReflectionResolution256,
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reflectionProbeFormat = ReflectionAndPlanarProbeFormat.R11G11B10,
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skyReflectionSize = SkyResolution.SkyResolution256,
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skyLightingOverrideLayerMask = 0,
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maxDirectionalLightsOnScreen = 16,
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maxPunctualLightsOnScreen = 512,
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maxAreaLightsOnScreen = 64,
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maxEnvLightsOnScreen = 64,
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maxDecalsOnScreen = 512,
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maxPlanarReflectionOnScreen = 16,
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maxLightsPerClusterCell = 8,
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};
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/// <summary>Cookie atlas resolution.</summary>
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[FormerlySerializedAs("cookieSize")]
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public CookieAtlasResolution cookieAtlasSize;
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/// <summary>Cookie atlas graphics format.</summary>
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public CookieAtlasGraphicsFormat cookieFormat;
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#if UNITY_2020_1_OR_NEWER
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#else
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/// <summary>Cookie atlas resolution for point lights.</summary>
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public CubeCookieResolution pointCookieSize;
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#endif
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/// <summary>Last valid mip for cookie atlas.</summary>
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public int cookieAtlasLastValidMip;
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// We keep this property for the migration code (we need to know how many cookies we could have before).
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[SerializeField, Obsolete("There is no more texture array for cookies, use cookie atlases properties instead.")]
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internal int cookieTexArraySize;
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/// <summary>Planar reflections atlas resolution.</summary>
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[FormerlySerializedAs("planarReflectionTextureSize")]
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public PlanarReflectionAtlasResolution planarReflectionAtlasSize;
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/// <summary>Maximum number of cached reflection probes.</summary>
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public int reflectionProbeCacheSize;
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/// <summary>Reflection probes resolution.</summary>
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public CubeReflectionResolution reflectionCubemapSize;
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/// <summary>Enable reflection probe cache compression.</summary>
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public bool reflectionCacheCompressed;
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/// <summary>Reflection probes resolution.</summary>
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public ReflectionAndPlanarProbeFormat reflectionProbeFormat;
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/// <summary>Resolution of the sky reflection cubemap.</summary>
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public SkyResolution skyReflectionSize;
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/// <summary>LayerMask used for sky lighting override.</summary>
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public LayerMask skyLightingOverrideLayerMask;
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/// <summary>Enable fabric specific convolution for probes and sky lighting.</summary>
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public bool supportFabricConvolution;
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/// <summary>Maximum number of directional lights at the same time on screen.</summary>
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public int maxDirectionalLightsOnScreen;
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/// <summary>Maximum number of punctual lights at the same time on screen.</summary>
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public int maxPunctualLightsOnScreen;
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/// <summary>Maximum number of area lights at the same time on screen.</summary>
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public int maxAreaLightsOnScreen;
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/// <summary>Maximum number of environment lights at the same time on screen.</summary>
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public int maxEnvLightsOnScreen;
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/// <summary>Maximum number of decals at the same time on screen.</summary>
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public int maxDecalsOnScreen;
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/// <summary>Maximum number of planar reflections at the same time on screen.</summary>
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public int maxPlanarReflectionOnScreen;
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/// <summary>Maximum number of lights per ray tracing light cluster cell.</summary>
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public int maxLightsPerClusterCell;
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}
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}
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