2021-09-09 20:42:29 -04:00

17 lines
519 B
C#

using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
static partial class HDProbeUI
{
public enum Expandable
{
Influence = 1 << 0,
Capture = 1 << 1,
Projection = 1 << 2,
Custom = 1 << 3,
}
internal readonly static ExpandedState<Expandable, HDProbe> k_ExpandedState = new ExpandedState<Expandable, HDProbe>(Expandable.Projection | Expandable.Capture | Expandable.Influence, "HDRP");
}
}