2021-09-09 20:42:29 -04:00

101 lines
6.6 KiB
C#

using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
using static UnityEditor.Rendering.HighDefinition.HDEditorUtils;
namespace UnityEditor.Rendering.HighDefinition
{
internal partial class CameraSettingsUI
{
public static void Draw(
SerializedCameraSettings serialized, Editor owner,
CameraSettingsOverride displayedFields
)
{
const CameraSettingsFields bufferFields = CameraSettingsFields.bufferClearBackgroundColorHDR
| CameraSettingsFields.bufferClearClearDepth
| CameraSettingsFields.bufferClearColorMode;
const CameraSettingsFields volumesFields = CameraSettingsFields.volumesAnchorOverride
| CameraSettingsFields.volumesLayerMask;
const CameraSettingsFields cullingFields = CameraSettingsFields.cullingCullingMask
| CameraSettingsFields.cullingInvertFaceCulling
| CameraSettingsFields.cullingUseOcclusionCulling;
const CameraSettingsFields frustumFields = CameraSettingsFields.frustumAspect
| CameraSettingsFields.frustumFarClipPlane
| CameraSettingsFields.frustumMode
| CameraSettingsFields.frustumNearClipPlane
| CameraSettingsFields.frustumProjectionMatrix
| CameraSettingsFields.frustumFieldOfView;
const CameraSettingsFields frustumFarOrNearPlane = CameraSettingsFields.frustumFarClipPlane
| CameraSettingsFields.frustumNearClipPlane;
if ((displayedFields.camera & bufferFields) != 0)
{
PropertyFieldWithoutToggle(CameraSettingsFields.bufferClearColorMode, serialized.bufferClearColorMode, EditorGUIUtility.TrTextContent("Clear Mode"), displayedFields.camera);
PropertyFieldWithoutToggle(CameraSettingsFields.bufferClearBackgroundColorHDR, serialized.bufferClearBackgroundColorHDR, EditorGUIUtility.TrTextContent("Background Color"), displayedFields.camera);
PropertyFieldWithoutToggle(CameraSettingsFields.bufferClearClearDepth, serialized.bufferClearClearDepth, EditorGUIUtility.TrTextContent("Clear Depth"), displayedFields.camera);
EditorGUILayout.Space();
}
if ((displayedFields.camera & volumesFields) != 0)
{
PropertyFieldWithoutToggle(CameraSettingsFields.volumesLayerMask, serialized.volumesLayerMask, EditorGUIUtility.TrTextContent("Volume Layer Mask"), displayedFields.camera);
PropertyFieldWithoutToggle(CameraSettingsFields.volumesAnchorOverride, serialized.volumesAnchorOverride, EditorGUIUtility.TrTextContent("Volume Anchor Override"), displayedFields.camera);
EditorGUILayout.Space();
}
if ((displayedFields.camera & cullingFields) != 0)
{
PropertyFieldWithoutToggle(CameraSettingsFields.cullingUseOcclusionCulling, serialized.cullingUseOcclusionCulling, EditorGUIUtility.TrTextContent("Use Occlusion Culling"), displayedFields.camera);
PropertyFieldWithoutToggle(CameraSettingsFields.cullingCullingMask, serialized.cullingCullingMask, EditorGUIUtility.TrTextContent("Culling Mask"), displayedFields.camera);
PropertyFieldWithoutToggle(CameraSettingsFields.cullingInvertFaceCulling, serialized.cullingCullingMask, EditorGUIUtility.TrTextContent("Invert Backface Culling"), displayedFields.camera);
EditorGUILayout.Space();
}
if ((displayedFields.camera & frustumFields) != 0)
{
PropertyFieldWithoutToggle(CameraSettingsFields.frustumAspect, serialized.frustumAspect, EditorGUIUtility.TrTextContent("Aspect"), displayedFields.camera);
PropertyFieldWithoutToggle(CameraSettingsFields.frustumFieldOfView, serialized.frustumFieldOfView, EditorGUIUtility.TrTextContent("Field Of View"), displayedFields.camera);
var areBothDisplayed = displayedFields.camera.HasFlag(frustumFarOrNearPlane);
if (areBothDisplayed)
{
CoreEditorUtils.DrawMultipleFields(
"Clipping Planes",
new[] { serialized.frustumNearClipPlane, serialized.frustumFarClipPlane },
new[] { EditorGUIUtility.TrTextContent("Near"), EditorGUIUtility.TrTextContent("Far") });
}
else
{
PropertyFieldWithoutToggle(CameraSettingsFields.frustumFarClipPlane, serialized.frustumFarClipPlane, EditorGUIUtility.TrTextContent("Far Clip Plane"), displayedFields.camera);
PropertyFieldWithoutToggle(CameraSettingsFields.frustumNearClipPlane, serialized.frustumNearClipPlane, EditorGUIUtility.TrTextContent("Near Clip Plane"), displayedFields.camera);
}
// Enforce valid value range
serialized.frustumNearClipPlane.floatValue = Mathf.Max(CameraSettings.Frustum.MinNearClipPlane, serialized.frustumNearClipPlane.floatValue);
serialized.frustumFarClipPlane.floatValue = Mathf.Max(serialized.frustumNearClipPlane.floatValue + CameraSettings.Frustum.MinFarClipPlane, serialized.frustumFarClipPlane.floatValue);
EditorGUILayout.Space();
}
PropertyFieldWithoutToggle(CameraSettingsFields.flipYMode, serialized.flipYMode, EditorGUIUtility.TrTextContent("Flip Y"), displayedFields.camera);
PropertyFieldWithoutToggle(CameraSettingsFields.probeLayerMask, serialized.probeLayerMask, EditorGUIUtility.TrTextContent("Probe Layer Mask"), displayedFields.camera);
PropertyFieldWithoutToggle(CameraSettingsFields.customRenderingSettings, serialized.customRenderingSettings, EditorGUIUtility.TrTextContent("Custom Frame Settings"), displayedFields.camera);
if ((displayedFields.camera & CameraSettingsFields.frameSettings) != 0)
{
//Warning, fullscreenPassThrough have been removed from RenderingPath enum
//and replaced with a toggle on the camera. If this script aim to be used
//on camera too, add it here.
if (serialized.customRenderingSettings.boolValue)
{
--EditorGUI.indentLevel; //fix alignment issue for Planar Reflection and Reflection probe's FrameSettings
// TODO: place it in static cache
var drawer = FrameSettingsUI.Inspector(true);
drawer.Draw(serialized.frameSettings, owner);
++EditorGUI.indentLevel;
}
}
}
}
}