14 lines
259 B
C#
14 lines
259 B
C#
using System;
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using UnityEngine;
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namespace That_One_Nerd.Unity.Games.ArcadeManiac.Misc.ObjectModels
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{
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[Serializable]
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public struct ShakeData
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{
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public Vector3 intensity;
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public bool slowOverTime;
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public float time;
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}
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}
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