19 lines
808 B
C#
19 lines
808 B
C#
using UnityEngine;
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namespace That_One_Nerd.Unity.Games.ArcadeManiac.Misc.Extensions
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{
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public static class InterpolateExtension
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{
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public const float snapFPS = 18;
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public static float Interpolate(this float f, float desiredValue, float speed = 1) =>
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Time.deltaTime <= 1 / snapFPS ? f + speed * Time.deltaTime * (desiredValue - f) : desiredValue;
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public static Vector2 Interpolate(this Vector2 v, Vector2 desiredValue, float speed = 1) =>
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Time.deltaTime <= 1 / snapFPS ? v + speed * Time.deltaTime * (desiredValue - v) : desiredValue;
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public static Vector3 Interpolate(this Vector3 v, Vector3 desiredValue, float speed = 1) =>
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Time.deltaTime <= 1 / snapFPS ? v + speed * Time.deltaTime * (desiredValue - v) : desiredValue;
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}
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}
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