2021-09-09 20:42:29 -04:00

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// Shadow pass
Pass
{
Tags { "LightMode"=${VFXPassShadow} }
ZClip [_ZClip]
ZWrite On
Blend Off
HLSLPROGRAM
#pragma target 4.5
#if !USE_ALPHA_TEST && IS_TRANSPARENT_PARTICLE
#define USE_ALPHA_TEST 1
#endif
#define VFX_PASSDEPTH VFX_PASSDEPTH_SHADOW
${VFXInclude("Shaders/ParticlePlanarPrimitives/PassDepthOrMV.template")}
ENDHLSL
}