2021-09-09 20:42:29 -04:00

29 lines
991 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
//
#ifndef SHADERVARIABLESXR_CS_HLSL
#define SHADERVARIABLESXR_CS_HLSL
// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesXR
// PackingRules = Exact
GLOBAL_CBUFFER_START(ShaderVariablesXR, b1)
float4x4 _XRViewMatrix[2];
float4x4 _XRInvViewMatrix[2];
float4x4 _XRProjMatrix[2];
float4x4 _XRInvProjMatrix[2];
float4x4 _XRViewProjMatrix[2];
float4x4 _XRInvViewProjMatrix[2];
float4x4 _XRNonJitteredViewProjMatrix[2];
float4x4 _XRPrevViewProjMatrix[2];
float4x4 _XRPrevInvViewProjMatrix[2];
float4x4 _XRPrevViewProjMatrixNoCameraTrans[2];
float4x4 _XRViewProjMatrixNoCameraTrans[2];
float4x4 _XRPixelCoordToViewDirWS[2];
float4 _XRWorldSpaceCameraPos[2];
float4 _XRWorldSpaceCameraPosViewOffset[2];
float4 _XRPrevWorldSpaceCameraPos[2];
CBUFFER_END
#endif