2021-09-09 20:42:29 -04:00

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411 B
HLSL

//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
//
#ifndef MATERIALBLENDMODEENUM_CS_HLSL
#define MATERIALBLENDMODEENUM_CS_HLSL
//
// UnityEditor.Rendering.HighDefinition.BlendMode: static fields
//
#define BLENDMODE_ALPHA (0)
#define BLENDMODE_PREMULTIPLY (4)
#define BLENDMODE_ADDITIVE (1)
#endif