309 lines
12 KiB
HLSL
309 lines
12 KiB
HLSL
//
|
|
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
|
|
//
|
|
|
|
#ifndef LIT_CS_HLSL
|
|
#define LIT_CS_HLSL
|
|
//
|
|
// UnityEngine.Rendering.HighDefinition.Lit+MaterialFeatureFlags: static fields
|
|
//
|
|
#define MATERIALFEATUREFLAGS_LIT_STANDARD (1)
|
|
#define MATERIALFEATUREFLAGS_LIT_SPECULAR_COLOR (2)
|
|
#define MATERIALFEATUREFLAGS_LIT_SUBSURFACE_SCATTERING (4)
|
|
#define MATERIALFEATUREFLAGS_LIT_TRANSMISSION (8)
|
|
#define MATERIALFEATUREFLAGS_LIT_ANISOTROPY (16)
|
|
#define MATERIALFEATUREFLAGS_LIT_IRIDESCENCE (32)
|
|
#define MATERIALFEATUREFLAGS_LIT_CLEAR_COAT (64)
|
|
|
|
//
|
|
// UnityEngine.Rendering.HighDefinition.Lit+SurfaceData: static fields
|
|
//
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_MATERIAL_FEATURES (1000)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_BASE_COLOR (1001)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_SPECULAR_OCCLUSION (1002)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_NORMAL (1003)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_NORMAL_VIEW_SPACE (1004)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_SMOOTHNESS (1005)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_AMBIENT_OCCLUSION (1006)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_METALLIC (1007)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_COAT_MASK (1008)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_SPECULAR_COLOR (1009)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_DIFFUSION_PROFILE_HASH (1010)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_SUBSURFACE_MASK (1011)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_THICKNESS (1012)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_TANGENT (1013)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_ANISOTROPY (1014)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_IRIDESCENCE_LAYER_THICKNESS (1015)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_IRIDESCENCE_MASK (1016)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_GEOMETRIC_NORMAL (1017)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_GEOMETRIC_NORMAL_VIEW_SPACE (1018)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_INDEX_OF_REFRACTION (1019)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_TRANSMITTANCE_COLOR (1020)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_TRANSMITTANCE_ABSORPTION_DISTANCE (1021)
|
|
#define DEBUGVIEW_LIT_SURFACEDATA_TRANSMITTANCE_MASK (1022)
|
|
|
|
//
|
|
// UnityEngine.Rendering.HighDefinition.Lit+BSDFData: static fields
|
|
//
|
|
#define DEBUGVIEW_LIT_BSDFDATA_MATERIAL_FEATURES (1050)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_DIFFUSE_COLOR (1051)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_FRESNEL0 (1052)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_AMBIENT_OCCLUSION (1053)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_SPECULAR_OCCLUSION (1054)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_NORMAL_WS (1055)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_NORMAL_VIEW_SPACE (1056)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_PERCEPTUAL_ROUGHNESS (1057)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_COAT_MASK (1058)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_DIFFUSION_PROFILE_INDEX (1059)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_SUBSURFACE_MASK (1060)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_THICKNESS (1061)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_USE_THICK_OBJECT_MODE (1062)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_TRANSMITTANCE (1063)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_TANGENT_WS (1064)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_BITANGENT_WS (1065)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS_T (1066)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS_B (1067)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_ANISOTROPY (1068)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_IRIDESCENCE_THICKNESS (1069)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_IRIDESCENCE_MASK (1070)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_COAT_ROUGHNESS (1071)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_GEOMETRIC_NORMAL (1072)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_GEOMETRIC_NORMAL_VIEW_SPACE (1073)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_IOR (1074)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_ABSORPTION_COEFFICIENT (1075)
|
|
#define DEBUGVIEW_LIT_BSDFDATA_TRANSMITTANCE_MASK (1076)
|
|
|
|
// Generated from UnityEngine.Rendering.HighDefinition.Lit+SurfaceData
|
|
// PackingRules = Exact
|
|
struct SurfaceData
|
|
{
|
|
uint materialFeatures;
|
|
real3 baseColor;
|
|
real specularOcclusion;
|
|
float3 normalWS;
|
|
real perceptualSmoothness;
|
|
real ambientOcclusion;
|
|
real metallic;
|
|
real coatMask;
|
|
real3 specularColor;
|
|
uint diffusionProfileHash;
|
|
real subsurfaceMask;
|
|
real thickness;
|
|
float3 tangentWS;
|
|
real anisotropy;
|
|
real iridescenceThickness;
|
|
real iridescenceMask;
|
|
real3 geomNormalWS;
|
|
real ior;
|
|
real3 transmittanceColor;
|
|
real atDistance;
|
|
real transmittanceMask;
|
|
};
|
|
|
|
// Generated from UnityEngine.Rendering.HighDefinition.Lit+BSDFData
|
|
// PackingRules = Exact
|
|
struct BSDFData
|
|
{
|
|
uint materialFeatures;
|
|
real3 diffuseColor;
|
|
real3 fresnel0;
|
|
real ambientOcclusion;
|
|
real specularOcclusion;
|
|
float3 normalWS;
|
|
real perceptualRoughness;
|
|
real coatMask;
|
|
uint diffusionProfileIndex;
|
|
real subsurfaceMask;
|
|
real thickness;
|
|
bool useThickObjectMode;
|
|
real3 transmittance;
|
|
float3 tangentWS;
|
|
float3 bitangentWS;
|
|
real roughnessT;
|
|
real roughnessB;
|
|
real anisotropy;
|
|
real iridescenceThickness;
|
|
real iridescenceMask;
|
|
real coatRoughness;
|
|
real3 geomNormalWS;
|
|
real ior;
|
|
real3 absorptionCoefficient;
|
|
real transmittanceMask;
|
|
};
|
|
|
|
//
|
|
// Debug functions
|
|
//
|
|
void GetGeneratedSurfaceDataDebug(uint paramId, SurfaceData surfacedata, inout float3 result, inout bool needLinearToSRGB)
|
|
{
|
|
switch (paramId)
|
|
{
|
|
case DEBUGVIEW_LIT_SURFACEDATA_MATERIAL_FEATURES:
|
|
result = GetIndexColor(surfacedata.materialFeatures);
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_BASE_COLOR:
|
|
result = surfacedata.baseColor;
|
|
needLinearToSRGB = true;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_SPECULAR_OCCLUSION:
|
|
result = surfacedata.specularOcclusion.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_NORMAL:
|
|
result = IsNormalized(surfacedata.normalWS)? surfacedata.normalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0);
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_NORMAL_VIEW_SPACE:
|
|
result = IsNormalized(surfacedata.normalWS)? surfacedata.normalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0);
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_SMOOTHNESS:
|
|
result = surfacedata.perceptualSmoothness.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_AMBIENT_OCCLUSION:
|
|
result = surfacedata.ambientOcclusion.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_METALLIC:
|
|
result = surfacedata.metallic.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_COAT_MASK:
|
|
result = surfacedata.coatMask.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_SPECULAR_COLOR:
|
|
result = surfacedata.specularColor;
|
|
needLinearToSRGB = true;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_DIFFUSION_PROFILE_HASH:
|
|
result = GetIndexColor(surfacedata.diffusionProfileHash);
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_SUBSURFACE_MASK:
|
|
result = surfacedata.subsurfaceMask.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_THICKNESS:
|
|
result = surfacedata.thickness.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_TANGENT:
|
|
result = surfacedata.tangentWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_ANISOTROPY:
|
|
result = surfacedata.anisotropy.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_IRIDESCENCE_LAYER_THICKNESS:
|
|
result = surfacedata.iridescenceThickness.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_IRIDESCENCE_MASK:
|
|
result = surfacedata.iridescenceMask.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_GEOMETRIC_NORMAL:
|
|
result = IsNormalized(surfacedata.geomNormalWS)? surfacedata.geomNormalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0);
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_GEOMETRIC_NORMAL_VIEW_SPACE:
|
|
result = IsNormalized(surfacedata.geomNormalWS)? surfacedata.geomNormalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0);
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_INDEX_OF_REFRACTION:
|
|
result = surfacedata.ior.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_TRANSMITTANCE_COLOR:
|
|
result = surfacedata.transmittanceColor;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_TRANSMITTANCE_ABSORPTION_DISTANCE:
|
|
result = surfacedata.atDistance.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_SURFACEDATA_TRANSMITTANCE_MASK:
|
|
result = surfacedata.transmittanceMask.xxx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Debug functions
|
|
//
|
|
void GetGeneratedBSDFDataDebug(uint paramId, BSDFData bsdfdata, inout float3 result, inout bool needLinearToSRGB)
|
|
{
|
|
switch (paramId)
|
|
{
|
|
case DEBUGVIEW_LIT_BSDFDATA_MATERIAL_FEATURES:
|
|
result = GetIndexColor(bsdfdata.materialFeatures);
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_DIFFUSE_COLOR:
|
|
result = bsdfdata.diffuseColor;
|
|
needLinearToSRGB = true;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_FRESNEL0:
|
|
result = bsdfdata.fresnel0;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_AMBIENT_OCCLUSION:
|
|
result = bsdfdata.ambientOcclusion.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_SPECULAR_OCCLUSION:
|
|
result = bsdfdata.specularOcclusion.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_NORMAL_WS:
|
|
result = IsNormalized(bsdfdata.normalWS)? bsdfdata.normalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0);
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_NORMAL_VIEW_SPACE:
|
|
result = IsNormalized(bsdfdata.normalWS)? bsdfdata.normalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0);
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_PERCEPTUAL_ROUGHNESS:
|
|
result = bsdfdata.perceptualRoughness.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_COAT_MASK:
|
|
result = bsdfdata.coatMask.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_DIFFUSION_PROFILE_INDEX:
|
|
result = GetIndexColor(bsdfdata.diffusionProfileIndex);
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_SUBSURFACE_MASK:
|
|
result = bsdfdata.subsurfaceMask.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_THICKNESS:
|
|
result = bsdfdata.thickness.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_USE_THICK_OBJECT_MODE:
|
|
result = (bsdfdata.useThickObjectMode) ? float3(1.0, 1.0, 1.0) : float3(0.0, 0.0, 0.0);
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_TRANSMITTANCE:
|
|
result = bsdfdata.transmittance;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_TANGENT_WS:
|
|
result = bsdfdata.tangentWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_BITANGENT_WS:
|
|
result = bsdfdata.bitangentWS * 0.5 + 0.5;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS_T:
|
|
result = bsdfdata.roughnessT.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_ROUGHNESS_B:
|
|
result = bsdfdata.roughnessB.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_ANISOTROPY:
|
|
result = bsdfdata.anisotropy.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_IRIDESCENCE_THICKNESS:
|
|
result = bsdfdata.iridescenceThickness.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_IRIDESCENCE_MASK:
|
|
result = bsdfdata.iridescenceMask.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_COAT_ROUGHNESS:
|
|
result = bsdfdata.coatRoughness.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_GEOMETRIC_NORMAL:
|
|
result = IsNormalized(bsdfdata.geomNormalWS)? bsdfdata.geomNormalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0);
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_GEOMETRIC_NORMAL_VIEW_SPACE:
|
|
result = IsNormalized(bsdfdata.geomNormalWS)? bsdfdata.geomNormalWS * 0.5 + 0.5 : float3(1.0, 0.0, 0.0);
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_IOR:
|
|
result = bsdfdata.ior.xxx;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_ABSORPTION_COEFFICIENT:
|
|
result = bsdfdata.absorptionCoefficient;
|
|
break;
|
|
case DEBUGVIEW_LIT_BSDFDATA_TRANSMITTANCE_MASK:
|
|
result = bsdfdata.transmittanceMask.xxx;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
#endif
|