2021-09-09 20:42:29 -04:00

63 lines
2.4 KiB
HLSL

float3 SampleSpecularBRDF(BSDFData bsdfData, float2 theSample, float3 viewWS)
{
float roughness = PerceptualRoughnessToRoughness(bsdfData.perceptualRoughness);
float3x3 localToWorld;
if (!HasFlag(bsdfData.materialFeatures, MATERIALFEATUREFLAGS_FABRIC_COTTON_WOOL))
{
localToWorld = float3x3(bsdfData.tangentWS, bsdfData.bitangentWS, bsdfData.normalWS);
}
else
{
localToWorld = GetLocalFrame(bsdfData.normalWS);
}
float NdotL, NdotH, VdotH;
float3 sampleDir;
SampleGGXDir(theSample, viewWS, localToWorld, roughness, sampleDir, NdotL, NdotH, VdotH);
return sampleDir;
}
#ifdef HAS_LIGHTLOOP
IndirectLighting EvaluateBSDF_RaytracedReflection(LightLoopContext lightLoopContext,
BSDFData bsdfData,
PreLightData preLightData,
float3 reflection)
{
IndirectLighting lighting;
ZERO_INITIALIZE(IndirectLighting, lighting);
lighting.specularReflected = reflection.rgb * preLightData.specularFGD;
return lighting;
}
IndirectLighting EvaluateBSDF_RaytracedRefraction(LightLoopContext lightLoopContext,
PreLightData preLightData,
float3 transmittedColor)
{
IndirectLighting lighting;
ZERO_INITIALIZE(IndirectLighting, lighting);
return lighting;
}
float RecursiveRenderingReflectionPerceptualSmoothness(BSDFData bsdfData)
{
return PerceptualRoughnessToPerceptualSmoothness(bsdfData.perceptualRoughness);
}
#endif
#if (SHADERPASS == SHADERPASS_RAYTRACING_GBUFFER)
void FitToStandardLit( SurfaceData surfaceData
, BuiltinData builtinData
, uint2 positionSS
, out StandardBSDFData outStandardlit)
{
outStandardlit.baseColor = surfaceData.baseColor;
outStandardlit.specularOcclusion = surfaceData.specularOcclusion;
outStandardlit.normalWS = surfaceData.normalWS;
outStandardlit.perceptualRoughness = PerceptualSmoothnessToPerceptualRoughness(surfaceData.perceptualSmoothness);
outStandardlit.fresnel0 = surfaceData.specularColor;
outStandardlit.coatMask = 0.0;
outStandardlit.emissiveAndBaked = builtinData.bakeDiffuseLighting * surfaceData.ambientOcclusion + builtinData.emissiveColor;
outStandardlit.isUnlit = 0;
}
#endif