22 lines
647 B
HLSL
22 lines
647 B
HLSL
//
|
|
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
|
|
//
|
|
|
|
#ifndef SHADERVARIABLESAMBIENTOCCLUSION_CS_HLSL
|
|
#define SHADERVARIABLESAMBIENTOCCLUSION_CS_HLSL
|
|
// Generated from UnityEngine.Rendering.HighDefinition.ShaderVariablesAmbientOcclusion
|
|
// PackingRules = Exact
|
|
CBUFFER_START(ShaderVariablesAmbientOcclusion)
|
|
float4 _AOBufferSize;
|
|
float4 _AOParams0;
|
|
float4 _AOParams1;
|
|
float4 _AOParams2;
|
|
float4 _AOParams3;
|
|
float4 _AOParams4;
|
|
float4 _FirstTwoDepthMipOffsets;
|
|
float4 _AODepthToViewParams;
|
|
CBUFFER_END
|
|
|
|
|
|
#endif
|