2021-09-09 20:42:29 -04:00

16 lines
486 B
C#

namespace UnityEngine.Rendering.HighDefinition
{
[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
unsafe struct ShaderVariablesAmbientOcclusion
{
public Vector4 _AOBufferSize;
public Vector4 _AOParams0;
public Vector4 _AOParams1;
public Vector4 _AOParams2;
public Vector4 _AOParams3;
public Vector4 _AOParams4;
public Vector4 _FirstTwoDepthMipOffsets;
public Vector4 _AODepthToViewParams;
}
}