27 lines
1.0 KiB
C#
27 lines
1.0 KiB
C#
using System;
|
|
|
|
namespace UnityEngine.Rendering.HighDefinition
|
|
{
|
|
/// <summary>
|
|
/// A volume component that holds settings for the Screen Space Refraction effect.
|
|
/// </summary>
|
|
[Serializable, VolumeComponentMenu("Lighting/Screen Space Refraction")]
|
|
[HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Override-Screen-Space-Refraction" + Documentation.endURL)]
|
|
public class ScreenSpaceRefraction : VolumeComponent
|
|
{
|
|
internal enum RefractionModel
|
|
{
|
|
None = 0,
|
|
Box = 1,
|
|
Sphere = 2,
|
|
Thin = 3
|
|
};
|
|
|
|
/// <summary>
|
|
/// Controls the distance at which HDRP fades out Screen Space Refraction near the edge of the screen. A value near 0 indicates a small fade distance at the edges,
|
|
/// while increasing the value towards one will start the fade closer to the center of the screen.
|
|
/// </summary>
|
|
public ClampedFloatParameter screenFadeDistance = new ClampedFloatParameter(0.1f, 0.001f, 1.0f);
|
|
}
|
|
}
|