14 lines
319 B
C#
14 lines
319 B
C#
using System;
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namespace UnityEngine.Rendering.HighDefinition
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{
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/// <summary>
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/// Transparency debug settings.
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/// </summary>
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public class TransparencyDebugSettings
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{
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/// <summary>Max pixel cost for transparency overdraw display.</summary>
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public float maxPixelCost = 10.0f;
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}
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}
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