2021-09-09 20:42:29 -04:00

14 lines
319 B
C#

using System;
namespace UnityEngine.Rendering.HighDefinition
{
/// <summary>
/// Transparency debug settings.
/// </summary>
public class TransparencyDebugSettings
{
/// <summary>Max pixel cost for transparency overdraw display.</summary>
public float maxPixelCost = 10.0f;
}
}