24 lines
782 B
HLSL
24 lines
782 B
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
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//
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#ifndef RAYCOUNTMANAGER_CS_HLSL
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#define RAYCOUNTMANAGER_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.RayCountValues: static fields
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//
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#define RAYCOUNTVALUES_AMBIENT_OCCLUSION (0)
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#define RAYCOUNTVALUES_SHADOW_DIRECTIONAL (1)
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#define RAYCOUNTVALUES_SHADOW_POINT_SPOT (2)
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#define RAYCOUNTVALUES_SHADOW_AREA_LIGHT (3)
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#define RAYCOUNTVALUES_DIFFUSE_GI_FORWARD (4)
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#define RAYCOUNTVALUES_DIFFUSE_GI_DEFERRED (5)
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#define RAYCOUNTVALUES_REFLECTION_FORWARD (6)
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#define RAYCOUNTVALUES_REFLECTION_DEFERRED (7)
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#define RAYCOUNTVALUES_RECURSIVE (8)
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#define RAYCOUNTVALUES_COUNT (9)
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#define RAYCOUNTVALUES_TOTAL (10)
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#endif
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