17 lines
399 B
C#
17 lines
399 B
C#
using System;
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namespace UnityEngine.Rendering.HighDefinition
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{
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/// <summary>
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/// Decal debug settings.
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/// </summary>
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[Serializable]
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public class DecalsDebugSettings
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{
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/// <summary>Display the decal atlas.</summary>
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public bool displayAtlas = false;
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/// <summary>Displayed decal atlas mip level.</summary>
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public UInt32 mipLevel = 0;
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}
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}
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