22 lines
482 B
C#

using System;
using UnityEngine;
namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.HackerMagic.ObjectModels
{
[Serializable]
public struct MarkupComponent
{
public Color Color;
public bool MarkBold;
public bool MarkItalic;
public string Text;
public MarkupInfo ToMarkupInfo() => new MarkupInfo
{
Color = Color,
MarkBold = MarkBold,
MarkItalic = MarkItalic
};
}
}