14 lines
278 B
C#
14 lines
278 B
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.HackerMagic
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{
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[Serializable]
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public struct EnvironmentVariable
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{
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public string Name;
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public GameObject GameObject;
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}
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}
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