39 lines
1.3 KiB
HLSL
39 lines
1.3 KiB
HLSL
//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit / Render Pipeline / Generate Shader Includes ] instead
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//
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#ifndef SHADERPASS_CS_HLSL
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#define SHADERPASS_CS_HLSL
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//
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// UnityEngine.Rendering.HighDefinition.ShaderPass: static fields
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//
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#define SHADERPASS_GBUFFER (0)
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#define SHADERPASS_FORWARD (1)
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#define SHADERPASS_FORWARD_UNLIT (2)
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#define SHADERPASS_DEFERRED_LIGHTING (3)
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#define SHADERPASS_DEPTH_ONLY (4)
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#define SHADERPASS_TRANSPARENT_DEPTH_PREPASS (5)
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#define SHADERPASS_TRANSPARENT_DEPTH_POSTPASS (6)
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#define SHADERPASS_MOTION_VECTORS (7)
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#define SHADERPASS_DISTORTION (8)
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#define SHADERPASS_LIGHT_TRANSPORT (9)
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#define SHADERPASS_SHADOWS (10)
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#define SHADERPASS_SUBSURFACE_SCATTERING (11)
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#define SHADERPASS_VOLUMETRIC_LIGHTING (12)
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#define SHADERPASS_DBUFFER_PROJECTOR (13)
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#define SHADERPASS_DBUFFER_MESH (14)
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#define SHADERPASS_FORWARD_EMISSIVE_PROJECTOR (15)
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#define SHADERPASS_FORWARD_EMISSIVE_MESH (16)
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#define SHADERPASS_RAYTRACING (17)
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#define SHADERPASS_RAYTRACING_INDIRECT (18)
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#define SHADERPASS_RAYTRACING_VISIBILITY (19)
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#define SHADERPASS_RAYTRACING_FORWARD (20)
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#define SHADERPASS_RAYTRACING_GBUFFER (21)
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#define SHADERPASS_RAYTRACING_SUB_SURFACE (22)
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#define SHADERPASS_PATH_TRACING (23)
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#define SHADERPASS_CONSTANT (24)
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#define SHADERPASS_FULL_SCREEN_DEBUG (25)
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#endif
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