20 lines
588 B
C#
20 lines
588 B
C#
#if UNITY_EDITOR //file must be in realtime assembly folder to be found in HDRPAsset
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namespace UnityEngine.Rendering.HighDefinition
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{
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public partial class HDRenderPipelineEditorResources
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{
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enum Version
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{
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None
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}
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[HideInInspector, SerializeField]
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Version m_Version = MigrationDescription.LastVersion<Version>();
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//Note: nothing to migrate at the moment.
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// If any, it must be done at deserialisation time on this component due to lazy init and disk access conflict when rebuilding library folder
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}
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}
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#endif
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