2021-09-09 20:42:29 -04:00

13 lines
334 B
HLSL

#ifndef SHADERPASS
#error Undefine_SHADERPASS
#endif
#ifdef _ALPHATEST_ON
#define ATTRIBUTES_NEED_TEXCOORD0
#define VARYINGS_NEED_TEXCOORD0
#endif
// This include will define the various Attributes/Varyings structure
#include "Packages/com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/ShaderPass/VaryingMesh.hlsl"