2021-09-09 20:42:29 -04:00

17 lines
442 B
C#

using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering.HighDefinition;
namespace UnityEditor.Rendering.HighDefinition
{
[CustomEditor(typeof(StaticLightingSky))]
[DisallowMultipleComponent]
class StaticLightingSkyEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUILayout.LabelField(EditorGUIUtility.TrTextContent("Go to LightingWindow for edition."));
}
}
}