21 lines
456 B
C#

using System;
using UnityEngine;
namespace That_One_Nerd.Unity.Games.ArcadeManiac.Misc.ObjectModels
{
[Serializable]
public struct Loot
{
public bool Lottery => UnityEngine.Random.Range(0f, 1f) <= chance;
public float chance;
public GameObject lootObject;
public Loot(float chance, GameObject lootObject)
{
this.chance = chance;
this.lootObject = lootObject;
}
}
}