26 lines
646 B
C#

using That_One_Nerd.Unity.Games.ArcadeManiac.Misc.Extensions;
using UnityEngine;
namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.RocketMayhem
{
public class CameraController : MonoBehaviour
{
public float speed;
private PlayerRocket p;
private void Awake() =>
p = FindObjectOfType<PlayerRocket>();
private void FixedUpdate()
{
transform.position = transform.position.Interpolate(new Vector3
{
x = p.transform.position.x,
y = p.transform.position.y,
z = -10,
}, speed);
}
}
}