37 lines
1.0 KiB
C#
37 lines
1.0 KiB
C#
using UnityEngine;
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using UnityEngine.Tilemaps;
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namespace That_One_Nerd.Unity.Games.ArcadeManiac.Minigames.EntityMarchDream.Abstract
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{
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public abstract class Enemy : MonoBehaviour
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{
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protected Collider2D col;
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protected Player p;
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protected Rigidbody2D rb;
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protected TilemapCollider2D tilemap;
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protected virtual void Awake() => AssignVars();
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protected virtual void Update() => Move();
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protected virtual void AssignVars()
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{
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col = GetComponent<Collider2D>();
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p = FindObjectOfType<Player>();
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rb = GetComponent<Rigidbody2D>();
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tilemap = FindObjectOfType<TilemapCollider2D>();
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col.sharedMaterial = new PhysicsMaterial2D("Enemy Physics Material")
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{
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bounciness = 0,
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friction = 0,
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};
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}
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protected abstract void Die();
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protected abstract void OnHitPlayer();
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protected abstract void OnPlayerStomp();
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protected abstract void Move();
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}
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}
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