using System; using System.Linq; using System.Runtime.CompilerServices; using UnityEngine; using UnityEngine.VFX; namespace UnityEditor.VFX { class VFXExpressionVertexBufferFromMesh : VFXExpression { public VFXExpressionVertexBufferFromMesh() : this(VFXValue.Default, VFXValue.Default) { } public VFXExpressionVertexBufferFromMesh(VFXExpression mesh, VFXExpression channelFormatAndDimensionAndStream) : base(Flags.InvalidOnGPU, new VFXExpression[] { mesh, channelFormatAndDimensionAndStream }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.VertexBufferFromMesh; } } } class VFXExpressionVertexBufferFromSkinnedMeshRenderer : VFXExpression { public VFXExpressionVertexBufferFromSkinnedMeshRenderer() : this(VFXValue.Default, VFXValue.Default) { } public VFXExpressionVertexBufferFromSkinnedMeshRenderer(VFXExpression mesh, VFXExpression channelFormatAndDimensionAndStream) : base(Flags.InvalidOnGPU, new VFXExpression[] { mesh, channelFormatAndDimensionAndStream }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.VertexBufferFromSkinnedMeshRenderer; } } } class VFXExpressionIndexBufferFromMesh : VFXExpression { public VFXExpressionIndexBufferFromMesh() : this(VFXValue.Default) { } public VFXExpressionIndexBufferFromMesh(VFXExpression mesh) : base(Flags.InvalidOnGPU, new VFXExpression[] { mesh }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.IndexBufferFromMesh; } } } class VFXExpressionMeshFromSkinnedMeshRenderer : VFXExpression { public VFXExpressionMeshFromSkinnedMeshRenderer() : this(VFXValue.Default) { } public VFXExpressionMeshFromSkinnedMeshRenderer(VFXExpression skinnedMesh) : base(Flags.InvalidOnGPU, new VFXExpression[] { skinnedMesh }) { if (skinnedMesh.valueType != VFXValueType.SkinnedMeshRenderer) throw new InvalidOperationException("Unexpected input type in VFXExpressionMeshFromSkinnedMeshRenderer : " + skinnedMesh.valueType); } public sealed override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshFromSkinnedMeshRenderer; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var skinnedMeshReduce = constParents[0]; var skinnedMesh = skinnedMeshReduce.Get(); Mesh result = skinnedMesh != null ? skinnedMesh.sharedMesh : null; return VFXValue.Constant(result); } } class VFXExpressionMeshIndexCount : VFXExpression { public VFXExpressionMeshIndexCount() : this(VFXValue.Default) { } public VFXExpressionMeshIndexCount(VFXExpression mesh) : base(Flags.InvalidOnGPU, new VFXExpression[1] { mesh }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshIndexCount; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var mesh = meshReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetIndexCount(mesh)); } } class VFXExpressionMeshIndexFormat : VFXExpression { public VFXExpressionMeshIndexFormat() : this(VFXValue.Default) { } public VFXExpressionMeshIndexFormat(VFXExpression mesh) : base(Flags.InvalidOnGPU, new VFXExpression[1] { mesh }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshIndexFormat; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var mesh = meshReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetIndexFormat(mesh)); } } class VFXExpressionSampleIndex : VFXExpression { public VFXExpressionSampleIndex() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleIndex(VFXExpression mesh, VFXExpression index, VFXExpression indexFormat) : base(Flags.None, new VFXExpression[] { mesh, index, indexFormat }) { } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var vertexOffsetReduce = constParents[1]; var channelFormatAndDimensionReduce = constParents[2]; var mesh = meshReduce.Get(); var index = vertexOffsetReduce.Get(); var indexFormat = channelFormatAndDimensionReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetIndex(mesh, index, indexFormat)); } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshIndex; } } public sealed override string GetCodeString(string[] parents) { return string.Format("SampleMeshIndex({0}, {1}, {2})", parents[0], parents[1], parents[2]); } } abstract class VFXExpressionSampleBaseFloat : VFXExpression { public VFXExpressionSampleBaseFloat(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension }) { } public sealed override string GetCodeString(string[] parents) { return string.Format("SampleMeshFloat({0}, {1}, {2})", parents[0], parents[1], parents[2]); } } class VFXExpressionSampleSkinnedMeshRendererFloat : VFXExpressionSampleBaseFloat { public VFXExpressionSampleSkinnedMeshRendererFloat() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleSkinnedMeshRendererFloat(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } } sealed public override VFXValueType valueType { get { return VFXValueType.Float; } } } class VFXExpressionSampleMeshFloat : VFXExpressionSampleBaseFloat { public VFXExpressionSampleMeshFloat() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleMeshFloat(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexFloat; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var vertexOffsetReduce = constParents[1]; var channelFormatAndDimensionReduce = constParents[2]; var mesh = meshReduce.Get(); var vertexOffset = vertexOffsetReduce.Get(); var channelFormatAndDimension = channelFormatAndDimensionReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetFloat(mesh, vertexOffset, channelFormatAndDimension)); } } abstract class VFXExpressionSampleBaseFloat2 : VFXExpression { public VFXExpressionSampleBaseFloat2(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension }) { } public sealed override string GetCodeString(string[] parents) { return string.Format("SampleMeshFloat2({0}, {1}, {2})", parents[0], parents[1], parents[2]); } } class VFXExpressionSampleSkinnedMeshRendererFloat2 : VFXExpressionSampleBaseFloat2 { public VFXExpressionSampleSkinnedMeshRendererFloat2() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleSkinnedMeshRendererFloat2(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } } sealed public override VFXValueType valueType { get { return VFXValueType.Float2; } } } class VFXExpressionSampleMeshFloat2 : VFXExpressionSampleBaseFloat2 { public VFXExpressionSampleMeshFloat2() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleMeshFloat2(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexFloat2; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var vertexOffsetReduce = constParents[1]; var channelFormatAndDimensionReduce = constParents[2]; var mesh = meshReduce.Get(); var vertexOffset = vertexOffsetReduce.Get(); var channelFormatAndDimension = channelFormatAndDimensionReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetFloat2(mesh, vertexOffset, channelFormatAndDimension)); } } abstract class VFXExpressionSampleBaseFloat3 : VFXExpression { public VFXExpressionSampleBaseFloat3(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension }) { } public sealed override string GetCodeString(string[] parents) { return string.Format("SampleMeshFloat3({0}, {1}, {2})", parents[0], parents[1], parents[2]); } } class VFXExpressionSampleSkinnedMeshRendererFloat3 : VFXExpressionSampleBaseFloat3 { public VFXExpressionSampleSkinnedMeshRendererFloat3() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleSkinnedMeshRendererFloat3(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } } sealed public override VFXValueType valueType { get { return VFXValueType.Float3; } } } class VFXExpressionSampleMeshFloat3 : VFXExpressionSampleBaseFloat3 { public VFXExpressionSampleMeshFloat3() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleMeshFloat3(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexFloat3; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var vertexOffsetReduce = constParents[1]; var channelFormatAndDimensionReduce = constParents[2]; var mesh = meshReduce.Get(); var vertexOffset = vertexOffsetReduce.Get(); var channelFormatAndDimension = channelFormatAndDimensionReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetFloat3(mesh, vertexOffset, channelFormatAndDimension)); } } abstract class VFXExpressionSampleBaseFloat4 : VFXExpression { public VFXExpressionSampleBaseFloat4(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension }) { } public sealed override string GetCodeString(string[] parents) { return string.Format("SampleMeshFloat4({0}, {1}, {2})", parents[0], parents[1], parents[2]); } } class VFXExpressionSampleSkinnedMeshRendererFloat4 : VFXExpressionSampleBaseFloat4 { public VFXExpressionSampleSkinnedMeshRendererFloat4() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleSkinnedMeshRendererFloat4(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } } sealed public override VFXValueType valueType { get { return VFXValueType.Float4; } } } class VFXExpressionSampleMeshFloat4 : VFXExpressionSampleBaseFloat4 { public VFXExpressionSampleMeshFloat4() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleMeshFloat4(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexFloat4; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var vertexOffsetReduce = constParents[1]; var channelFormatAndDimensionReduce = constParents[2]; var mesh = meshReduce.Get(); var vertexOffset = vertexOffsetReduce.Get(); var channelFormatAndDimension = channelFormatAndDimensionReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetFloat4(mesh, vertexOffset, channelFormatAndDimension)); } } abstract class VFXExpressionSampleBaseColor : VFXExpression { public VFXExpressionSampleBaseColor(Flags flags, VFXExpression source, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(flags, new VFXExpression[] { source, vertexOffset, channelFormatAndDimension }) { } public sealed override string GetCodeString(string[] parents) { return string.Format("SampleMeshColor({0}, {1}, {2})", parents[0], parents[1], parents[2]); } } class VFXExpressionSampleSkinnedMeshRendererColor : VFXExpressionSampleBaseColor { public VFXExpressionSampleSkinnedMeshRendererColor() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleSkinnedMeshRendererColor(VFXExpression skinnedMeshRenderer, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.InvalidOnCPU, skinnedMeshRenderer, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.None; } } sealed public override VFXValueType valueType { get { return VFXValueType.Float4; } } } class VFXExpressionSampleMeshColor : VFXExpressionSampleBaseColor { public VFXExpressionSampleMeshColor() : this(VFXValue.Default, VFXValue.Default, VFXValue.Default) { } public VFXExpressionSampleMeshColor(VFXExpression mesh, VFXExpression vertexOffset, VFXExpression channelFormatAndDimension) : base(Flags.None, mesh, vertexOffset, channelFormatAndDimension) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.SampleMeshVertexColor; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var vertexOffsetReduce = constParents[1]; var channelFormatAndDimensionReduce = constParents[2]; var mesh = meshReduce.Get(); var vertexOffset = vertexOffsetReduce.Get(); var channelFormatAndDimension = channelFormatAndDimensionReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetColor(mesh, vertexOffset, channelFormatAndDimension)); } } class VFXExpressionMeshVertexCount : VFXExpression { public VFXExpressionMeshVertexCount() : this(VFXValue.Default) { } public VFXExpressionMeshVertexCount(VFXExpression mesh) : base(Flags.InvalidOnGPU, new VFXExpression[1] { mesh }) { if (mesh.valueType != VFXValueType.Mesh) throw new InvalidOperationException("Unexpected type in VFXExpressionMeshVertexCount : " + mesh.valueType); } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshVertexCount; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var mesh = meshReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetVertexCount(mesh)); } } class VFXExpressionMeshChannelOffset : VFXExpression { public VFXExpressionMeshChannelOffset() : this(VFXValue.Default, VFXValue.Default) { } public VFXExpressionMeshChannelOffset(VFXExpression mesh, VFXExpression channelIndex) : base(Flags.InvalidOnGPU, new VFXExpression[2] { mesh, channelIndex }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshChannelOffset; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var channelIndexReduce = constParents[1]; var mesh = meshReduce.Get(); var channelIndex = channelIndexReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetChannelOffset(mesh, channelIndex)); } } class VFXExpressionMeshChannelInfos : VFXExpression { public VFXExpressionMeshChannelInfos() : this(VFXValue.Default, VFXValue.Default) { } public VFXExpressionMeshChannelInfos(VFXExpression mesh, VFXExpression channelIndex) : base(Flags.InvalidOnGPU, new VFXExpression[2] { mesh, channelIndex }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshChannelInfos; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var channelIndexReduce = constParents[1]; var mesh = meshReduce.Get(); var channelIndex = channelIndexReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetChannelInfos(mesh, channelIndex)); } } class VFXExpressionMeshVertexStride : VFXExpression { public VFXExpressionMeshVertexStride() : this(VFXValue.Default, VFXValue.Default) { } public VFXExpressionMeshVertexStride(VFXExpression mesh, VFXExpression channelIndex) : base(Flags.InvalidOnGPU, new VFXExpression[] { mesh, channelIndex }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.MeshVertexStride; } } protected sealed override VFXExpression Evaluate(VFXExpression[] constParents) { var meshReduce = constParents[0]; var channelIndexReduce = constParents[1]; var mesh = meshReduce.Get(); var channelIndex = channelIndexReduce.Get(); return VFXValue.Constant(VFXExpressionMesh.GetVertexStride(mesh, channelIndex)); } } }