using System; using System.Collections.Generic; using UnityEngine.Rendering; using UnityEngine.Rendering.HighDefinition; using UnityEditor.ShaderGraph; using UnityEngine.UIElements; using UnityEditor.UIElements; namespace UnityEditor.Rendering.HighDefinition.ShaderGraph { class HDPropertiesHeader : Toggle { public HDPropertiesHeader(string label) : base(label) { } } }