using UnityEngine; using UnityEngine.Rendering.HighDefinition; using UnityEngine.Rendering; namespace UnityEditor.Rendering.HighDefinition { class DecalMenuItems { [MenuItem("GameObject/Rendering/Decal Projector", priority = CoreUtils.gameObjectMenuPriority)] static void CreateDecal(MenuCommand menuCommand) { var parent = menuCommand.context as GameObject; var go = CoreEditorUtils.CreateGameObject("Decal Projector", parent); var decal = go.AddComponent(); decal.transform.RotateAround(decal.transform.position, decal.transform.right, 90); } } }