// Depth pass Pass { Tags { "LightMode"=${VFXPassDepth} } ZWrite On Blend Off HLSLPROGRAM #define VFX_PASSDEPTH VFX_PASSDEPTH_ACTUAL ${VFXPassDepthAdditionalPragma} ${VFXInclude("Shaders/ParticlePlanarPrimitives/PassDepthOrMV.template")} ENDHLSL }