using System; using System.Linq; using System.Runtime.CompilerServices; using UnityEngine; using UnityEngine.VFX; namespace UnityEditor.VFX { class VFXExpressionBakeCurve : VFXExpression { public VFXExpressionBakeCurve() : this(VFXValue.Default) { } public VFXExpressionBakeCurve(VFXExpression curve) : base(Flags.InvalidOnGPU, new VFXExpression[1] { curve }) { } sealed public override VFXExpressionOperation operation { get { return VFXExpressionOperation.BakeCurve; } } } }