using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using UnityEditor; namespace UnityEditor.ShaderGraph.Drawing.Views.Blackboard { class BlackboardViewModel : SGViewModel { List m_ShaderInputTypes; public override void ConstructFromModel(GraphData graphData) { m_ShaderInputTypes = TypeCache.GetTypesWithAttribute().ToList(); } public override void WriteToModel() { throw new System.NotImplementedException(); } } }