# Sample Cubemap Node ## Description Samples a Cubemap and returns a Vector 4 color value for use in the shader. Requires a Direction (**Dir**) input in world space to sample the Cubemap. You can achieve a blurring effect by using the **LOD** input to sample at a different Level of Detail. You can also use the **Sampler** input to define a custom Sampler State. ## Ports | Name | Direction | Type | Binding | Description | |:------------ |:-------------|:-----|:---|:---| | Cube | Input | Cubemap | None | Cubemap to sample | | Dir | Input | Vector 3 | Normal (world space) | Direction or Mesh's normal vector | | Sampler | Input | Sampler State | Default sampler state | Sampler for the Cubemap | | LOD | Input | Float | None | Level of detail for sampling | | Out | Output | Vector 4 | None | Output value | ## Generated Code Example The following example code represents one possible outcome of this node. ``` float4 _SampleCubemap_Out = SAMPLE_TEXTURECUBE_LOD(Cubemap, Sampler, Dir, LOD); ```