using System;
namespace UnityEngine.Rendering.HighDefinition
{
///
/// A volume component that holds settings for the Lift, Gamma, Gain effect.
///
[Serializable, VolumeComponentMenu("Post-processing/Lift, Gamma, Gain")]
[HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Post-Processing-Lift-Gamma-Gain" + Documentation.endURL)]
public sealed class LiftGammaGain : VolumeComponent, IPostProcessComponent
{
///
/// Controls the dark tones of the render.
///
[Tooltip("Controls the dark tones of the render.")]
public Vector4Parameter lift = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
///
/// Controls the mid-range tones of the render with a power function.
///
[Tooltip("Controls the mid-range tones of the render with a power function.")]
public Vector4Parameter gamma = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
///
/// Controls the highlights of the render.
///
[Tooltip("Controls the highlights of the render.")]
public Vector4Parameter gain = new Vector4Parameter(new Vector4(1f, 1f, 1f, 0f));
///
/// Tells if the effect needs to be rendered or not.
///
/// true if the effect should be rendered, false otherwise.
public bool IsActive()
{
var defaultState = new Vector4(1f, 1f, 1f, 0f);
return lift != defaultState
|| gamma != defaultState
|| gain != defaultState;
}
LiftGammaGain() => displayName = "Lift, Gamma, Gain";
}
}