namespace UnityEngine.Rendering.HighDefinition { [GenerateHLSL(needAccessors = false, generateCBuffer = true)] unsafe struct ShaderVariablesAmbientOcclusion { public Vector4 _AOBufferSize; public Vector4 _AOParams0; public Vector4 _AOParams1; public Vector4 _AOParams2; public Vector4 _AOParams3; public Vector4 _AOParams4; public Vector4 _FirstTwoDepthMipOffsets; public Vector4 _AODepthToViewParams; } }