namespace UnityEngine.Rendering.HighDefinition { // Deprecated, kept for migration [VolumeComponentDeprecated()] class VolumetricFog : AtmosphericScattering { public ColorParameter albedo = new ColorParameter(Color.white); public MinFloatParameter meanFreePath = new MinFloatParameter(1000000.0f, 1.0f); public FloatParameter baseHeight = new FloatParameter(0.0f); public FloatParameter maximumHeight = new FloatParameter(10.0f); public ClampedFloatParameter anisotropy = new ClampedFloatParameter(0.0f, -1.0f, 1.0f); public ClampedFloatParameter globalLightProbeDimmer = new ClampedFloatParameter(1.0f, 0.0f, 1.0f); public BoolParameter enableDistantFog = new BoolParameter(false); internal override void PushShaderParameters(HDCamera hdCamera, CommandBuffer cmd) { } VolumetricFog() => displayName = "Volumetric Fog (Deprecated)"; } }