using UnityEditor.Rendering; using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { class SerializedGlobalProbeVolumeSettings { internal SerializedProperty root; internal SerializedProperty atlasResolution; internal SerializedProperty atlasOctahedralDepthResolution; internal SerializedGlobalProbeVolumeSettings(SerializedProperty root) { this.root = root; atlasResolution = root.Find((GlobalProbeVolumeSettings s) => s.atlasResolution); atlasOctahedralDepthResolution = root.Find((GlobalProbeVolumeSettings s) => s.atlasOctahedralDepthResolution); } } }