using UnityEngine.Rendering.HighDefinition; namespace UnityEditor.Rendering.HighDefinition { static partial class HDProbeUI { public enum Expandable { Influence = 1 << 0, Capture = 1 << 1, Projection = 1 << 2, Custom = 1 << 3, } internal readonly static ExpandedState k_ExpandedState = new ExpandedState(Expandable.Projection | Expandable.Capture | Expandable.Influence, "HDRP"); } }