// Shadow pass Pass { Tags { "LightMode"=${VFXPassShadow} } ZClip [_ZClip] ZWrite On Blend Off HLSLPROGRAM #pragma target 4.5 #if !USE_ALPHA_TEST && IS_TRANSPARENT_PARTICLE #define USE_ALPHA_TEST 1 #endif #define VFX_PASSDEPTH VFX_PASSDEPTH_SHADOW ${VFXInclude("Shaders/ParticlePlanarPrimitives/PassDepthOrMV.template")} ENDHLSL }