using UnityEngine.VFX; namespace UnityEngine.VFX.Utility { [AddComponentMenu("VFX/Property Binders/Position Binder")] [VFXBinder("Transform/Position")] class VFXPositionBinder : VFXBinderBase { public string Property { get { return (string)m_Property; } set { m_Property = value; } } [VFXPropertyBinding("UnityEditor.VFX.Position", "UnityEngine.Vector3"), SerializeField, UnityEngine.Serialization.FormerlySerializedAs("m_Parameter")] protected ExposedProperty m_Property = "Position"; public Transform Target = null; public override bool IsValid(VisualEffect component) { return Target != null && component.HasVector3(m_Property); } public override void UpdateBinding(VisualEffect component) { component.SetVector3(m_Property, Target.transform.position); } public override string ToString() { return string.Format("Position : '{0}' -> {1}", m_Property, Target == null ? "(null)" : Target.name); } } }